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Regarding the criteria for the 'game down game'

  • Topic: How are the criteria for the 'game down game'?

  • Lecturer: Name-Jang Jew Lee / Director of Research Institute, Iraq Digital Culture Research Institute

  • Presentation field: game planning, humanities

  • Lecture time: 2022.11.17 (Thu) 17:00 ~ 18:00

  • Lecture Summary: As the smartphone game becomes the trend, there are many comments that the game is lacking. However, I have never heard of what the criteria for judging game-like games are. This is because it is because it is not a molding, but a temporary product of sociocultural and consensus. Changes in social culture will bring about changes in consensus. To find out this, we looked at the inflection points of the main judgment criteria of art and cultural phenomena. And we discussed how to create and recognize game-like games by substituting these implications into the current game industry and culture.

Dr. Lee Jiangsu asked the 2022 Korean game award at the beginning of the lecture, asking questions about what games are not games. Users have various opinions on this, but they are often examples of the case of drawing, Geisha, and further that they are not games related to 'automatic battle'.

There is a special attribute found here. Although many scholars talked about, the rules of the game are usually starting points, goals, and obstacles between them. These obstacles may be the opponents, monsters, time, effort, and luck, and it is a common rule for the game to break through them. The problem comes from here. Obstacles, neutral expressions, may be 'easier' to 'easier'. It is part of money or skip.

This easy way to cross the obstacle can be a 'motive' and driving force that makes someone play the game. It is better to be able to clear the time more comfortably. However, on the contrary, somebody has been cleared by putting a lot of time and effort, but some people think that they feel 'destruction' when they move on to a means of effort. I worked hard, but someone feels like ignoring my sincerity and effort. Dr. Lee said, This is anger that gamers feel. In particular, it is not just a negative evaluation that the game is not simply decreased, but a rough evaluation. However, even if all the elements are removed, the game-like game is different.

If so, it is necessary to look back on whether the issue of 'game-like game' is right. This is a story about the standard called 'Game Down Game'. In fact, it is very insulted as 'human-like', especially Dr. Jiangsu, in this part, says that the criteria of 'game-like game', which are quite tightly caught in this area, tells us that many users have had a sense of destruction and psychological wounds. Did.

'Game' has evolved highly, and there are many genres, and the game play method is different, so there is no way to synthesize it into 1. It means that it is difficult to create an attribute of 'game-like game' by penetrating all genres in common. Of course, you can create an attribute that penetrates this point, but this is more likely to be boring than you think. All the attractive elements are not necessarily attractive, and on the contrary, it is not likely.

Therefore, Dr. Lee said that the game is the most evolutionary media, but it seems that 'possibilities' and 'obstacles' seem to coexist. Even in the same element, it can be a 'possibility' for someone, but it can also act as a friction force for some1. Someone feels attractive to newness and change, but it also becomes elements that stop.

Of course, early games were low in overcoming hurdles and low obstacles. Nevertheless, as time goes by, research and development have gradually made, and these parts have become advanced, and in fact, it is a time of tremendous effort and effort to raise a little at the highest level. And many developers and companies are struggling here.

In the meantime, the game has been far from a kind of magic circle and reality, but in recent years, the technology has been greatly developed. There are many situations where game items are intertwined with reality, and the game is not being served as an entertainment genre of game service. It means that game thinking is now spreading to the world, not the exclusive elements of gamers and game companies.

Dr. Lee said in the process that the game gradually made the obstacles and rules gradually complicated, and the game companies seemed to have created a BM and an operating system that we hate in the process of presenting and developing breakthroughs. He mentioned that the word 'game' is close to the state of 'ideal game'. However, it may be an abstract concept that it may refer to 'goal', not reality.

So 'ideal game' is the goal of choosing a game or playing a game. But ideal is dangerous and may be unrealistic. The pursuit of unrealistic things is likely to be frustrated, and it may be seen as a beautiful aspect.


The universality and correctness we think of is often the standard of myself. Thus, the elements of the game, such as fun, easy, recognition, and pride, and the two concepts contrasting with friction (entry barriers) such as unknown, difficulty, embarrassment, and pressure, can be contrasted. So Dr. Jiangsu Lee is a good idea to strengthen his power when he produces a game, but if he doesn't think about how to reduce his friction, or if he doesn't interfere with power, he can provide a 'sophisticated service' if he doesn't interfere with power. I suggested that it would be.

He also encouraged humans to forget the desire to play games, not forgetting the old desires, and it is important to grasp the game imprinted by generation. As a result, people prefer 'familiarity', so that they can lower the psychological barriers by increasing the similarity (name, interface, design, etc.) and reduce the probability of failing to fail.

He added that it should be considered 'behavioral guidance'. The experience of playing both smartphones, PCs and console is different. This is a very mentioned element in behavioral psychology, for example, smartphones have a lot of attributes that seem to be private and personal. It is similar to the context that smartphones can easily search for emails or accounts, but on a large screen, even if you are alone, you may feel burdensome. Therefore, it is important to see how users and how they approach them when using each device.

Dr. Gang said that it was a rather ambiguous conclusion, and the game said, 'The new game begins in the end.' The game in the present age is beyond the level of enjoying the server and other gamers in the game. Users now have another 'game', such as sending wagons, trucks and coffee to the game company. It is a view that the game is expanding to social problems by escaping a cramped place. It means that the game and reality are gradually fused.

As a result, we finished the lecture, now we will hold the scope of 'game' widely, and we will only play our game, but we will compete with gamers, and think about how to cooperate and play together for a long time.


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