Pokémon Perl and Diamond: In the remakes you are constantly bumping against corners and the annoying
For several days, we can go back to the Singh region in Pokémon Bright Diamond and Glowing Pearl, catch pocket monsters and rise to the champion. The remakes of the DS classics for the Nintendo Switch are well-received by critics as well as at the community. However, there are more and more complaints regarding a problem that it did not exist in the originals.
Diamond / Perl with bad collision
The definitions of remakes and remasters often blur a little. Basically, Pokémon Perl and Diamante belong to the latter category, because the games were completely redesigned, including gameplay features that did not exist in the originals. In the first place, however, this concerns the optics, which has made a jump of 2D to 3D. But that's exactly what leads problems with the hit boxes of objects.
Here you see an example:
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The Largest criticism of the community: On Reddit, dozens of fans with a criticism of the collision in Pokémon Perl and Diamond will speak at the moment. The problem: they stay on objects and walls hang, although they are in a relatively large distance to their character. Some passages look like, as if you could squeeze yourself, but often not so what causes confusion. Particularly bad it seems to be in the ground. Diverse users complain that they barely come through spaces because the ways are too narrow.
Why Pokémon Perl and Diamante Nevertheless are great adventures, you will learn in our test:
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How does it come to the problem? Pokémon Perl and Diamond were originally based on a sprite optics. In this case, objects and characters are attributed a box, which we can not cross with our avatar. A 2D house occupies more space, as it is flat in the countryside, while it would show up as a 3D render.
The 3D graphics of to Remaster can you watch here again:
Other current news about Pokémon Perl and Diamante:
Fan crafts to celebrate the remakes impressive paper diorama The starter Pokémon and Legendary's can be Shiny Diamond / Perl Glitch makes you catch shay min in remake earlier
Nintendo seems to have retained the 2D environments with the remakes of Pokémon Perl and Diamond. That could at least be the reason why three-dimensional objects take more space than they should, actually. But do not mind what it is, the thing is definitely annoying and will probably not be so easily resolved by a patch.
Are there any things that disturb you at the Pokémon Remasters?